Friday, April 27, 2007

Kicking Ball Using Reactor

1. Open starting scene (3DsMax 8 or higher). If you use the starting scene go to number 6

2. On create panel > click system > click Biped

3. Create one biped to your scene

4. Add a plane (name it ground) and a sphere (name it ball)

5. Animate bip01 to kick the ball

6. Select all bip01 object (press H and type bip01 > click select)

7. Add Deforming Mesh Collection

8. Select ground and ball

9. Add Rigid Body Collection

10. Select ball

11. Reactor Menu > Open Property Editor...

12. Physical Properties rollout > Mass = 50; Simulation Geometry rollout > Bounding Sphere

13. Select ground

14. Simulation Geometry rollout > Concave Mesh

15. Reactor Menu > Preview Animation

16. If you satisfy with the preview go to Reactor Menu > Create Animation.

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