1. Open starting scene (3DsMax 8 or higher). If you use the starting scene go to number 6
2. On create panel > click system > click Biped
3. Create one biped to your scene
4. Add a plane (name it ground) and a sphere (name it ball)
5. Animate bip01 to kick the ball
6. Select all bip01 object (press H and type bip01 > click select)
7. Add Deforming Mesh Collection
8. Select ground and ball
9. Add Rigid Body Collection
10. Select ball
11. Reactor Menu > Open Property Editor...
12. Physical Properties rollout > Mass = 50; Simulation Geometry rollout > Bounding Sphere
13. Select ground
14. Simulation Geometry rollout > Concave Mesh
15. Reactor Menu > Preview Animation
16. If you satisfy with the preview go to Reactor Menu > Create Animation.
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